Badass Dragons of the Wasteland - Round Three Results!

Mission 2

We ended up having a bigger crew than I had anticipated, but that worked out quite well for us!

In fact, every part of the plan worked without a hitch. In the dark of night we cruised right through the front entrance, which had been blown to bits earlier (by us last round, actually).

We made our way across the mud-soaked fields, carefully inching our way around the scattered remains of destroyed Jeeps and Raiders half-buried in the mud, avoiding the fires so as to avoid being seen, our best engineers out in front watching for mines. Our headlights switched off, machine gun tracer fire pierced the dark in consistent increments, making big spots of diffuse light in the haze. Frequent large booms shook the earth beneath us. An enormous battle was evidently raging, but as we made our way unnoticed through the base it seemed as though the rain was shielding us from it. I became increasingly nervous as we approached the location of the bunker, knowing that rain and haze is no protection against machine gun fire and explosives.

Shielded by the haze our mules did manage to dig out most of the mud concealing the bunker entrances before some curious Raiders showed up. Long Haul Raul and Bertie Gomez looked miserable covered in mud, but somehow it suited Junior. As they went to rinse off under a roof overhang, the Raiders started inching closer.

Maj. Talleyrand-LaRoche took the initiative, and chased them off. The roar of his engine caught the attention of some other Raiders coming from the other direction, though, who were in turn being chased by some Autonomous Jeeps. A cacophony of gunfire and explosions steadily increasing in volume signaled that the battle was coming straight to us.

Desmond Baltar, Knife, Bubba, Sven, Nervous, and Momo all sprung into action, driving straight into the oncoming crowd and then splintering off in all directions, bringing as many bad guys with them as they could. I couldn’t quite see what happened at this point because it all took place outside the haze visibility limit and by then we were busy with the elevators, but I do know that a lot of landmines were, uh, “cleared” for us by the Raiders and Jeeps, which made our exit easier.

There were 10 elevators, as you know, and you may or may not also know that you can’t evenly divide 10 by 3, which is the number of engineers we had on 2B. You also may not have known that I was planning to help with the elevators, but you may still may or may not know that you can’t evenly divide 10 by 4 either. So, I took 2 elevators, Honey also had 2, and since Channing and Wizard had much higher EN they both had 3.

It was delicate work, especially with the highly-conductive rain. We all received quite a few shocks! Honey, with a 25-sided hacking tool (the maximum), had grim prospects and made 23 bad attempts in a row! But, she then got very lucky and got both of her elevators open on her next two tries. Channing and Wizard were both able to knock off several sides of their hacking tool, but still required far more attempts and received 41 and 46 shocks. Unlucky!

In any case we did manage to turn on all of the elevators, and quickly got to the work of getting the ammo out. We loaded up Junior, Raul, and Bertie and started back towards the entrance. Those of us on 2B went off to round everyone else up, because we would need protection on the way out.

This turned out to be a mistake, because as soon as we were out of sight through the haze, a swarm of Screamers emerged from their warm and dry hiding places and tore into our Mules. Read the scene of the giant squid attack in 20,000 Leagues Under the Sea to save me the task of plagiarizing.

Luckily, though, after a minute or so of utter carnage the acid wore through their wiring and they all shorted out! When we arrived back at the scene a few minutes later with all of the 2A crowd and noticed the 60+ twitching, sparking screamers, Junior at first tried to claim credit for destroying them all but decided that since he had taken so much damage it’d be best not to lie so that others might help him repair if needed (nobody wants to help a liar and exaggerator, Junior).

So we made our way out of there, picking up license plates from destroyed vehicles along the way. I had hoped to find more .50 cals, but most were destroyed. We found only 5 of them, and we’ll have to decide carefully who gets them. They need to be cleaned, too, and quickly - they’re caked in acid mud. Most of us did run into a few mines, but they were in fact anti-personnel mines like I thought, and since most of us had window bars installed most of the damage was cosmetic.


Mission 2Aa


Desmond Baltar (Steampunk Banana) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
31  21 34 37 63 31 56 31 23  10 17

You encountered 5 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 7 HP of damage. But you got 10 LPs off of them! You hit 1 mines on the way out, which caused 3 HP of damage. You scavenged 7 additional LPs from destroyed vehicles on the way out!

Maj. Joseph Talleyrand-LaRoche (peregrinus_bis) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
38  31 32 35 75 38 73 30 40  10 13

You encountered 4 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 6 HP of damage. But you got 8 LPs off of them! You hit 1 mines on the way out, which caused 1 HP of damage. You scavenged 5 additional LPs from destroyed vehicles on the way out!

Jack “Knife” Boyer (drman321) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
53  43 51 51 68 38 65 27 21  20 21

You encountered 6 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 9 HP of damage. But you got 12 LPs off of them! You hit 1 mines on the way out, which caused 1 HP of damage. You scavenged 8 additional LPs from destroyed vehicles on the way out!

Bubba Zanetti (bizmail_public) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
38  19 47 29 57 22 80 31 29  10 16

You encountered 5 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 9 HP of damage. But you got 10 LPs off of them! You hit 1 mines on the way out, which caused 6 HP of damage. You scavenged 6 additional LPs from destroyed vehicles on the way out!

Sven Larsson, aka “The Swedish Chief” (Tetrix) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
42  20 37 34 78 23 60 27 20  10 19

You encountered 6 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 8 HP of damage. But you got 12 LPs off of them! You hit 1 mines on the way out, which caused 4 HP of damage. You scavenged 7 additional LPs from destroyed vehicles on the way out!


Mission 2Ab


Taking the Jeeps and Raiders head-on turned out to be quite difficult. You decided to team up and take on the Jeep and four Raiders that followed you together. The luck was not with you in this battle, and they did quite a number on you both before Momo, on her last legs, had the idea to use the high SP and MV you both have in a similar way as those on 2Aa. Instead of running the bad guys over land mines, you ran them into the Firing Range where Target Drones finished them off - running out of ammo and winding down just as their laser targeting systems affixed on you two.

While grabbing the license plates you decided to rummage around, and in the Raider vehicles found two Mysterious Studded Leather Items. Momo seemed confused and was not quite sure how these items are to be worn (or if they are actually clothing), but upon picking them up she felt… something surging within her. On the way out, you discovered that these items give you a substantial LK bonus. As a test, you handed the pieces of leather off to others to examine, and you felt your luck fade away immediately. Anyone for Bingo?

Mike “Nervous” Snelvuur (Kingannoy) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
46  11 70 37 64 53 47 28 43  20 19

In head-on battle with Jeeps and Raiders you took 28 HP of damage and recovered 5 LPs and one +30 LK Mysterious Studded Leather Item. You hit 2 mines, which caused 7 HP of damage! In addition to those gained from battling vehicles, you scrounged up 11 LPs from other destroyed vehicles!

Momo (patrace) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
47   9 53 41 65 49 45 22 60  20 22

In head-on battle with Jeeps and Raiders you took 37 HP of damage and recovered 5 LPs and one +30 LK Mysterious Studded Leather Item. You hit 1 mines, which caused 1 HP of damage! In addition to those gained from battling vehicles, you scrounged up 13 LPs from other destroyed vehicles!


Mission 2B


** ‘Honey’ Mallone** (kyntha) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
34  17 31 33 66 39 58 30 18  10 17

You had 2 elevators to hack, and your die had 25 sides. It took you 25 attempts to hack the elevators, which means you received 23 shocks! Ouch! Each shock caused 0.33 HP of damage, for a total of 7.59. You hit 0 mines, for 0 HP of damage. You found 11 LPs on the way out.

Channing Hunter (gwwar) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
68  33 56 47 43 54 41 42 22  20 13

You had 3 elevators to hack, and your die had 13 sides. It took you 41 attempts to hack the elevators, which means you received 38 shocks! Ouch! Each shock caused 0.47 HP of damage, for a total of 17.86. You hit 0 mines, for 0 HP of damage. You found 13 LPs on the way out.

Wizard (thewizardofwas) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
44  21 52 45 46 54 46 40 16  20 11

You had 3 elevators to hack, and your die had 15 sides. It took you 46 attempts to hack the elevators, which means you received 43 shocks! Ouch! Each shock caused 0.45 HP of damage, for a total of 19.35. You hit 3 mines, for 4 HP of damage. You found 10 LPs on the way out.


Mission 2C


**Jack Burton Jr. aka “Junior” ** (funruly) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
55  12 50 39 36 70 11 39 18  40 14

You were attacked by 26 screamers, which caused 1.6 HP of damage each for a total of 42 HP! You also ran over 1 mines, resulting in 1 HP of damage. While you were waiting for everyone else, you managed to scrounge up 12 LPs!

Long Haul Raul (Garg) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
56  12 49 58 33 66 10 31 41  40 19

You were attacked by 30 screamers, which caused 1 HP of damage each for a total of 30 HP! You also ran over 1 mines, resulting in 1 HP of damage. While you were waiting for everyone else, you managed to scrounge up 19 LPs!

Bertie Gomez (Palomeque) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
65  36 47 52 42 52 18 32 18  40 14

You were attacked by 18 screamers, which caused 1.2 HP of damage each for a total of 21 HP! You also ran over 1 mines, resulting in 3 HP of damage. While you were waiting for everyone else, you managed to scrounge up 13 LPs!

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