Badass Dragons of the Wasteland - Round Three Results!


#1

Round Three - Mission One Results

Micky McKinley, Clankenstein, and Bill the BUM… a more disreputable-looking gang of Mecha-Necks you’d be hard-pressed to find. They were none of them fast, well-armed, or particularly handsome. But what they all were were consummate professionals of the Automechanical Arts. Some whispered that they were on the verge of becoming…

Automancers.

The weather was on their side this day. Since none of their faster or better-armed brethren chose to accompany them to Stretch’s branch of the Fleetwood MacChanics chain of junkyards and repair emporia,

they were lacking someone with the skillset necessary to evade the machine gun turrets mounted on every corner of the yard. The motion was raised to roshambo a candidate to die before the turrets, but once it was realized that, though he was also the fastest, Clankenstein’s high EN skill would be vital to unlocking the door, Bill the BUM volunteered to distract the turrets. Just as he began his decoy maneuvers a squall began to blow, driving rain so powerfully before the yard that visibility was down to mere inches. The other two Mechanics doused their lights and coasted over to the rear loading dock doors in Neutral, successfully evading detection. They rolled up to the lock code panel and began to hack. Each failed attempt hurt, either through electric shocks (which were especially painfully damaging in the rain) or through shots landed on Bill as the hacking process dragged on and the turrets completely failed to run out of bullets.

It took 25 attempts, but in the end the door opened with McKinley having hacked two of the digits and Clankenstein getting the other three. Bill, having taken out two of the pesky turrets, rolled around to join his compatriots as the door rolled open, and they stood in silence, regarding Stretch’s junkyard dog Fido.

He looked to be much the same breed as Rex had been at the start of his biological life, but without the more obvious cybernetic implants. In point of fact, Fido was completely artificial, sort of a proof-of-concept that Stretch built, largely to win a bet, to show that there was nothing under the sun that couldn’t be improved upon by careful iteration, lengthy beta testing, and dedicated quality assurance.

The Mechanics consulted their notes, compared their analyses, eliminated redundancies, ran a quick roshambo to establish firing order, and took their turns reading off Fido’s seven known commands in the three languages the cyberdog was believed to understand.

Micky “Sponge” McKinley, whose Rock had proved triumphant over the Scissors of the other two Mechanics, went first.

reH Heghpu’.” spake the Sponge in a guttural tone that required much patting of the back and sipping of water afterward. Immediately Fido reared back on his hind legs and danced for a full fifteen seconds. Micky Sponge blinked. “Well, that wasn’t it.”

“Let me try,” offered Clankenstein. “Patayin.” Fido padded over and bit off Clank’s right headlight for 2HP damage. “Ow! Sonofabitch!”

Bill the BUM smirked. “Not much of a touch with animals you got there, Reverend Clank. Let me show you how it’s done. HoH.” Upon which Fido immediately began humping Bill’s leg, which, when completed, suddenly conferred upon Bill the distinct sensation that somehow his Luck had improved by +2LK or so. Not that he was tempted to repeat the experience.

Micky couldn’t resist pointing out that maybe Bill had too much of a touch with animals, whereupon Bill impatiently indicated Mick should get on with it. And so it went:

Micky: “کشتن.” The dog evacuated its bowels violently on the floor, including a somewhat soiled Parts Package.

Clankenstein: Having seen what Micky got from “Play dead” in Klingon, Clank skipped to the next one on his list: “رول بر.” The dog began to howl loudly enough that the Mechanics nearly bolted, sure that Stretch would awaken and all the security measures would fall on their heads like a ton of bricks. But then Fido ceased howling and silence reigned supreme once more. Stretch remained silent and motionless, parked in his charging station. Bill stepped forward for his turn.

Bill: “I-play ang patay.” Fido scampered behind each of the three Mechanics and emitted an odd high-pitched whirring sound. From the tailpipes of those who had suffered an APC or squid-larvae infestation over the last few days came a long stream of the nasty little pests, which Fido slurped up greedily. When the last little parasite had been consumed, Fido sat down in front of the Mechanics again, wagged his tail once, and cocked his head expectantly.

And on it went. Micky’s “Manatili” made the dog head over to Stretch and begin the boot-up sequence, but Clank, whose next guess had been scheduled to be the same, hurriedly choked out the next command, “Nep!” which resulted in Fido voiding a growing pool of uric/hydraulic acid onto Stretch’s bedside rug. Bill’s “دراز بکشید.” earned him a nibble on the tailpipe for 1HP damage, and when Micky grunted “ba’” the dog went behind the parts counter and brought forth a loaded 10mm pistol which it lay at Micky’s feet, good for +2FP. Clank said “بنشینید.” and Fido tore off his front license plate. Bill said “ghop shake” and Fido dropped Clank’s LP at Bill’s feet. Not feeling the need to reproduce Bill’s nibble from saying “Lie down” in Farsi, Micky tried “Iling.” Fido bared his teeth and began to growl menacingly, whereupon Clank hurriedly checked his list. “Shake hands” in Tagalog was no good, “Kill” in Klingon had also already been tried, so he hollered “بازی مرده است.”

Fido immediately turned and leaped into Stretch’s open driver-side window. Placing his forepaws upon the dash, he barked once, wagged his tail happily, and promptly self-destructed.

Car parts and circuits rained down throughout the loading dock and junkyard office. Once the smoke cleared, the Mechanics warily drove into the office and looked around. The keys to the junkyard were found, the machine gun nests were disarmed, the safe carefully extracted from beneath the parts counter. On the way out the door, Bill bumped into a watermelon-shaped component that immediately began complaining.

“Dad-blame you thievin’ communistic sonsabitches! Wait till the Boss hears o’ this! He’ll stomp you flatter’n hammered horsepucky, see if he don’t!”

Stretch’s head had more things to say, but Bill just tossed it into the back of his Ford tow truck and grinned. “Oh, I think Cougar’s gonna be happy ‘bout this.”


Note: this Mission was 10 miles round trip. Each Mechanic used 1 gallon of gas.

Clankenstein (davide405) Mechanic

MHP HP FP AR SP TQ MV EN LK Gas LP
31  15 29 28 43 23 24 59 33  29 40

It took 25 attempts to break the code on the back door, and you took 10 electric shocks in the process. At 1.4 HP damage per shock, you suffered 14 total HP of damage! 3 digits successfully hacked for +3LP! Fido bit you for -2HP! -1LP lost to Fido! You succeeded in getting past Fido for +10LP! +15LP for successful Mission completion!

Micky McKinley a.k.a “Sponge” (blckjckdavey) Mechanic

MHP HP FP AR SP TQ MV EN LK Gas LP
28  14 25 23 31 14 12 30 19  29 22

It took 25 attempts to break the code on the back door, and you took 10 electric shocks in the process. At 1.6 HP damage per shock, you suffered 16 total HP of damage! 2 digits successfully hacked for +2LP! +15LP for successful Mission completion! You got a 10mm pistol for +2FP!

Bill the BUM (webiii1976) Mechanic

MHP HP FP AR SP TQ MV EN LK Gas LP
31  09 27 27 33 14 49 28 18  35 20

It took 25 attempts to break the code on the back door, and you took 20 hits from turrets in the process. At 1.1 HP damage per hit, you suffered 21 total HP of damage! 2 turrets destroyed for +2LP! +1LP gained from Fido! Fido humped your leg, Lucky! +2LK. Fido bit you for -1HP! +15LP for successful Mission completion!


Badass Dragons of the Wasteland - Round Three
#2

Mission 2

We ended up having a bigger crew than I had anticipated, but that worked out quite well for us!

In fact, every part of the plan worked without a hitch. In the dark of night we cruised right through the front entrance, which had been blown to bits earlier (by us last round, actually).

We made our way across the mud-soaked fields, carefully inching our way around the scattered remains of destroyed Jeeps and Raiders half-buried in the mud, avoiding the fires so as to avoid being seen, our best engineers out in front watching for mines. Our headlights switched off, machine gun tracer fire pierced the dark in consistent increments, making big spots of diffuse light in the haze. Frequent large booms shook the earth beneath us. An enormous battle was evidently raging, but as we made our way unnoticed through the base it seemed as though the rain was shielding us from it. I became increasingly nervous as we approached the location of the bunker, knowing that rain and haze is no protection against machine gun fire and explosives.

Shielded by the haze our mules did manage to dig out most of the mud concealing the bunker entrances before some curious Raiders showed up. Long Haul Raul and Bertie Gomez looked miserable covered in mud, but somehow it suited Junior. As they went to rinse off under a roof overhang, the Raiders started inching closer.

Maj. Talleyrand-LaRoche took the initiative, and chased them off. The roar of his engine caught the attention of some other Raiders coming from the other direction, though, who were in turn being chased by some Autonomous Jeeps. A cacophony of gunfire and explosions steadily increasing in volume signaled that the battle was coming straight to us.

Desmond Baltar, Knife, Bubba, Sven, Nervous, and Momo all sprung into action, driving straight into the oncoming crowd and then splintering off in all directions, bringing as many bad guys with them as they could. I couldn’t quite see what happened at this point because it all took place outside the haze visibility limit and by then we were busy with the elevators, but I do know that a lot of landmines were, uh, “cleared” for us by the Raiders and Jeeps, which made our exit easier.

There were 10 elevators, as you know, and you may or may not also know that you can’t evenly divide 10 by 3, which is the number of engineers we had on 2B. You also may not have known that I was planning to help with the elevators, but you may still may or may not know that you can’t evenly divide 10 by 4 either. So, I took 2 elevators, Honey also had 2, and since Channing and Wizard had much higher EN they both had 3.

It was delicate work, especially with the highly-conductive rain. We all received quite a few shocks! Honey, with a 25-sided hacking tool (the maximum), had grim prospects and made 23 bad attempts in a row! But, she then got very lucky and got both of her elevators open on her next two tries. Channing and Wizard were both able to knock off several sides of their hacking tool, but still required far more attempts and received 41 and 46 shocks. Unlucky!

In any case we did manage to turn on all of the elevators, and quickly got to the work of getting the ammo out. We loaded up Junior, Raul, and Bertie and started back towards the entrance. Those of us on 2B went off to round everyone else up, because we would need protection on the way out.

This turned out to be a mistake, because as soon as we were out of sight through the haze, a swarm of Screamers emerged from their warm and dry hiding places and tore into our Mules. Read the scene of the giant squid attack in 20,000 Leagues Under the Sea to save me the task of plagiarizing.

Luckily, though, after a minute or so of utter carnage the acid wore through their wiring and they all shorted out! When we arrived back at the scene a few minutes later with all of the 2A crowd and noticed the 60+ twitching, sparking screamers, Junior at first tried to claim credit for destroying them all but decided that since he had taken so much damage it’d be best not to lie so that others might help him repair if needed (nobody wants to help a liar and exaggerator, Junior).

So we made our way out of there, picking up license plates from destroyed vehicles along the way. I had hoped to find more .50 cals, but most were destroyed. We found only 5 of them, and we’ll have to decide carefully who gets them. They need to be cleaned, too, and quickly - they’re caked in acid mud. Most of us did run into a few mines, but they were in fact anti-personnel mines like I thought, and since most of us had window bars installed most of the damage was cosmetic.


Mission 2Aa


Desmond Baltar (Steampunk Banana) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
31  21 34 37 63 31 56 31 23  10 17

You encountered 5 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 7 HP of damage. But you got 10 LPs off of them! You hit 1 mines on the way out, which caused 3 HP of damage. You scavenged 7 additional LPs from destroyed vehicles on the way out!

Maj. Joseph Talleyrand-LaRoche (peregrinus_bis) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
38  31 32 35 75 38 73 30 40  10 13

You encountered 4 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 6 HP of damage. But you got 8 LPs off of them! You hit 1 mines on the way out, which caused 1 HP of damage. You scavenged 5 additional LPs from destroyed vehicles on the way out!

Jack “Knife” Boyer (drman321) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
53  43 51 51 68 38 65 27 21  20 21

You encountered 6 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 9 HP of damage. But you got 12 LPs off of them! You hit 1 mines on the way out, which caused 1 HP of damage. You scavenged 8 additional LPs from destroyed vehicles on the way out!

Bubba Zanetti (bizmail_public) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
38  19 47 29 57 22 80 31 29  10 16

You encountered 5 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 9 HP of damage. But you got 10 LPs off of them! You hit 1 mines on the way out, which caused 6 HP of damage. You scavenged 6 additional LPs from destroyed vehicles on the way out!

Sven Larsson, aka “The Swedish Chief” (Tetrix) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
42  20 37 34 78 23 60 27 20  10 19

You encountered 6 Jeeps and Raiders, and while your MV did help you lead them on top of land mines (destroying them), it was not before they dealt 8 HP of damage. But you got 12 LPs off of them! You hit 1 mines on the way out, which caused 4 HP of damage. You scavenged 7 additional LPs from destroyed vehicles on the way out!


Mission 2Ab


Taking the Jeeps and Raiders head-on turned out to be quite difficult. You decided to team up and take on the Jeep and four Raiders that followed you together. The luck was not with you in this battle, and they did quite a number on you both before Momo, on her last legs, had the idea to use the high SP and MV you both have in a similar way as those on 2Aa. Instead of running the bad guys over land mines, you ran them into the Firing Range where Target Drones finished them off - running out of ammo and winding down just as their laser targeting systems affixed on you two.

While grabbing the license plates you decided to rummage around, and in the Raider vehicles found two Mysterious Studded Leather Items. Momo seemed confused and was not quite sure how these items are to be worn (or if they are actually clothing), but upon picking them up she felt… something surging within her. On the way out, you discovered that these items give you a substantial LK bonus. As a test, you handed the pieces of leather off to others to examine, and you felt your luck fade away immediately. Anyone for Bingo?

Mike “Nervous” Snelvuur (Kingannoy) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
46  11 70 37 64 53 47 28 43  20 19

In head-on battle with Jeeps and Raiders you took 28 HP of damage and recovered 5 LPs and one +30 LK Mysterious Studded Leather Item. You hit 2 mines, which caused 7 HP of damage! In addition to those gained from battling vehicles, you scrounged up 11 LPs from other destroyed vehicles!

Momo (patrace) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
47   9 53 41 65 49 45 22 60  20 22

In head-on battle with Jeeps and Raiders you took 37 HP of damage and recovered 5 LPs and one +30 LK Mysterious Studded Leather Item. You hit 1 mines, which caused 1 HP of damage! In addition to those gained from battling vehicles, you scrounged up 13 LPs from other destroyed vehicles!


Mission 2B


** ‘Honey’ Mallone** (kyntha) Scout

MHP HP FP AR SP TQ MV EN LK Gas LP
34  17 31 33 66 39 58 30 18  10 17

You had 2 elevators to hack, and your die had 25 sides. It took you 25 attempts to hack the elevators, which means you received 23 shocks! Ouch! Each shock caused 0.33 HP of damage, for a total of 7.59. You hit 0 mines, for 0 HP of damage. You found 11 LPs on the way out.

Channing Hunter (gwwar) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
68  33 56 47 43 54 41 42 22  20 13

You had 3 elevators to hack, and your die had 13 sides. It took you 41 attempts to hack the elevators, which means you received 38 shocks! Ouch! Each shock caused 0.47 HP of damage, for a total of 17.86. You hit 0 mines, for 0 HP of damage. You found 13 LPs on the way out.

Wizard (thewizardofwas) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
44  21 52 45 46 54 46 40 16  20 11

You had 3 elevators to hack, and your die had 15 sides. It took you 46 attempts to hack the elevators, which means you received 43 shocks! Ouch! Each shock caused 0.45 HP of damage, for a total of 19.35. You hit 3 mines, for 4 HP of damage. You found 10 LPs on the way out.


Mission 2C


**Jack Burton Jr. aka “Junior” ** (funruly) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
55  12 50 39 36 70 11 39 18  40 14

You were attacked by 26 screamers, which caused 1.6 HP of damage each for a total of 42 HP! You also ran over 1 mines, resulting in 1 HP of damage. While you were waiting for everyone else, you managed to scrounge up 12 LPs!

Long Haul Raul (Garg) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
56  12 49 58 33 66 10 31 41  40 19

You were attacked by 30 screamers, which caused 1 HP of damage each for a total of 30 HP! You also ran over 1 mines, resulting in 1 HP of damage. While you were waiting for everyone else, you managed to scrounge up 19 LPs!

Bertie Gomez (Palomeque) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
65  36 47 52 42 52 18 32 18  40 14

You were attacked by 18 screamers, which caused 1.2 HP of damage each for a total of 21 HP! You also ran over 1 mines, resulting in 3 HP of damage. While you were waiting for everyone else, you managed to scrounge up 13 LPs!


Badass Dragons of the Wasteland - Round Four - Weapon Auction
Badass Dragons of the Wasteland - Round Four - Weapon Auction
#3


Round Three - Mission Three Results

Down came the rain in toxic torrents, forming slick puddles atop a decade of unwashed grime and grease on the surface of the San Gabriel River Freeway. From my high vantage point aboard Marion’s cab, I watched Rideword’s deceptively small and uncommonly powerful Vanagon detach from the Mule Train and head north, accompanied by Dorcas McGee’s imposing TSSC Prototype and Fink’s comically over-gunned T-bucket. They were almost immediately lost to sight in the deluge, but the blatting of Fink’s exhaust faded only gradually as they headed to the 91 interchange, taking a bit of target practice by felling the few remaining power poles along the way.

A few minutes later, the interchange was reached, and the Drivers surveyed the job before them. The cloverleaf overpasses seemed almost delicate, two lanes each, and would present no difficulty. But the twelve lanes of the main freeway overpass looked impossibly sturdy, having survived several earthquakes and a nuclear war without cracking.

“We could use that boom box of Junior’s here,” mused Rideword, “but I guess we can make noise of our own.” Ride maneuvered to the center lane about fifty yards from the edge of the overpass and took aim, McGee and Fink taking up flanking positions to either side. “Keep your eyes open for Raiders. Now, ready… aim…”

FIRE!!!

The eastbound lanes of the Artesia Freeway Interchange, the Pride of Cerritos for generations, exploded in a hail of concrete, rebar, and the skeletal remains of a handful of former thorns in the side of 20th century Caltrans poobahs. Rideword immediately set to work shoving aside the larger chunks, not waiting for the smoke to clear, as Dorcas and Fink took shots at the near cloverleaf, keeping a nervous eye out for the inevitable arrival of the Raiders.

They didn’t have long to wait. To the west, a handful of representatives of the Bellflower Bastards Motoring and Skeet Club came roaring up the on-ramp, followed immediately by a delegation from the Artesia Arseholes Automotive Appreciation Association blasting in from the east with their distinctive altered blue oval AAAAA stickers and trigger-happy passengers.

“No-Man’s Land!” screamed the first Bastard to arrive, mistaking Rideword for a treaty-breaking Arsehole, and opened fire on the Vanagon. The leading Arsehole, a bit confused about whether to fire upon an unknown trespasser blowing up the No-Man’s Land or to blast away at a known enemy who was already preoccupied with shooting up a stranger, shrugged his leather-clad shoulders and began firing on both. Dorcas and Fink responded instantly, circling around Rideword and firing upon everyone who wasn’t them, which gave them a distinct targeting advantage since they simply had more enemies to aim at and fewer friendlies to avoid.

Most of the Raiders began simply fighting each other, the Bastards taking comfort in the familiar routine of blasting at Arseholes and vice versa. Five Raiders concentrated on our heroes, and the odds weren’t looking good, as the Raiders’ combined HP were more than twice the number of that held by the Driver squad. The Prototype swung her guns in a wide arc, attempting to target the fast-moving Raiders and herd them away from Rideword, who didn’t stand a chance of escaping.

And then a purple streak roared over the embankment, sailing over the guardrail to land atop a luckless Bastard convertible, guns ablaze and drawing all eyes to the shapely form of a familiar ’69 Iso Grifo. De’Ath had come at last.

The three Escorts formed up and engaged the Raiders point-blank, drawing all but one of them off Rideword’s Vanagon, and leading them on a merry chase down the freeway, engines screaming and guns roaring. De’Ath and Fink led the way, their unparalleled speed and maneuverability running circles around the heavily armored but hapless Raiders, while Dorcas softened them up from a flanking position. A Bastard stumbled into Fink’s gunsights, and promptly exploded into a rain of blood-spattered shrapnel. The Raiders got in their licks as well, scorching the paint and tearing the roof off the Prototype, perforating the elaborate exhaust manifolds of Fink’s T-bucket, and shredding the elegant lines of the Iso Grifo. Enraged by the insult to his beloved Italian steed’s beauty, De’Ath rammed a Bastard straight into an overpass support, smashing the Raider flat and further scorching his own paint. Not yet satisfied, he scanned the area for his next target.

Dorcas pursued the speedy Arsehole that was closing on Fink, intent on vengeance for Fink’s destruction of his brother and co-Treasurer of the AAAAA. Nobody likes to shoulder someone else’s burden of paperwork, and the Arsehole’s grief had surpassed the homicidal to the level of nihilistic mania. De’Ath gunned his engine to support Dorcas’ attempts to bring down the suicidal Raider, not noticing the last set of unfriendly guns that were trained on the Iso.

But Fink noticed, and swung his cannon to the left, anticipating the trajectory of De’Ath’s would-be assassin. One fat shot later, De’Ath jumped in surprise at the unexpected explosion in his rearview mirror. The Raider’s demolition distracted everyone but Dorcas, who rained utter destruction on the last Arsehole, bringing him peace at last.

The Escorts took a breath. “Rideword,” muttered Dorcas, and as one they wheeled and headed back to the overpass at top speed, arriving just in time to see the slugfest between the Mule and the Captain of the Bastards end with Rideword slamming the front of his Vanagon into the battered Raider, breaking its frame in two and ensuring that all the Mechanics in the world could never make it drive a straight line again.

The battle was won, and a half-hour later, the overpass was down and cleared away.

Flush with victory and overloaded with Structural Rubble, Armor Plates, and LPs and armaments looted from their fallen foes, the four Drivers headed back to the Ark as dawn began to peek through the rain clouds.

It was almost worth the badly-scuffed brightwork.


Note: This Mission was 40 miles round trip. Escorts used 2 gallons gas, Mules used 4 gallons. Scavenged items in Inventory until Installation or Sale ordered.

Sir Gonville De’Ath (daneel) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
68  18 57 43 51 43 55 31 25  11 20

You engaged with five Raiders, taking 35HP of damage! You destroyed 1 Raider for +2LP! You destroyed 0 bridge lanes for 0LP! You scavenged +10LP in Structural Rubble, +4AR in Plates, and +8LP from dead Raiders! You scavenged one missile launcher for +8FP!

Dorcas McGee (awjt) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
53  18 57 38 42 36 40 49 22 18  47

You engaged with five Raiders, taking 35HP of damage! You destroyed 1 Raider for +2LP! You destroyed 4 bridge lanes for +4LP! You scavenged +10LP in Structural Rubble, +4AR in Plates, and +6LP from dead Raiders! You scavenged four single-use mines at +10FP each!

Fink (monsterzerozero) Escort

MHP HP FP AR SP TQ MV EN LK Gas LP
45  16 91 38 52 58 55 14 18 16  26

You engaged with five Raiders, taking 29HP of damage! You destroyed 2 Raiders for +4LP! You destroyed 4 bridge lanes for +4LP! You scavenged +10LP in Structural Rubble, +4AR in Plates, and +6LP from dead Raiders! You scavenged titanium plating at +8SP +5AR!

Rideword (Solomon) Mule

MHP HP FP AR SP TQ MV EN LK Gas LP
57  33 70 55 29 51 26 31 34  32 24

You engaged with five Raiders, taking 12HP of damage! You destroyed 1 Raider for +2LP! You destroyed 8 bridge lanes for +8LP! You scavenged +10LP in Structural Rubble, +4AR in Plates, and +4LP from dead Raiders! You scavenged an Overdrive transmission at +10SP!


#4

((ooc: Actual chills reading this :smiley:))


#5

And here I thought I was driving Bessie, but the TSSC is back!!! She’s been resurrected as an Escort!!! Hot damn, I can’t believe my luck!!! Woot!!! Some LP will be flying back to those generous donors before the next round!


#6

Hey De’Ath (@daneel), I just wanted to take a quiet moment to thank you for coming back to kick a little ass and help everyone out here. I’d also like to be the first to acknowledge your loss and say that I’m sorry to hear about your dog.


#7

tosses five LP toward Jane

Not sure who is keeping track of the take a penny/leave a penny account, but here’s some funds for the injured.

Now, I don’t know about the rest of you but I was a horribly impatient little bastard come Christmas morning. I am desperate to see what is in the back of those mules from mission 2 and curious to see what all is in that safe from mission 1. Stretch collected a lot of LPs from us all. A LOT. If every one of them isn’t in there, well…

hefts shovel

…I’m going digging.


#8
ooc- how do I embed at 20 seconds into a vid?

#9

Use #t=20s tacked on to the end of the URL.


#10

Doesn’t seem to be working in this case…


#11

Tally Ho!

And back in time for lashings of ginger beer, what?

Actually, I have a nice Chateau Lafite Rothschild, if anyone would care to partake. Junior, your palate might be a little too refined, perhaps this might be more to your tastes.

De’Ath awaits you all, with nasty sharp pointy teeth.


#12

Haha! Bloody good fun that was! Could’ve done with a bit more loot, but lovely time behind the wheel! Those Raiders, looked liked they’d lost their Ark! Haha!

Doesn’t happen to be a 2003? Or a 2009? Or … the 2008??


#13

Damn, I can’t believe your luck either. Well, these awfully-convincing group-hallucinations are not unknown out here in the Wasteland. For that matter, neither are vehicular demonic possessions and ghostly hauntings by the recently-scrapped.

Before this night is out, the Prototype’s powerful presence may fade into the exhausted mortal frame of Bessie. At least before the next Round.

Heck, we can’t cheat Death (or De’Ath) forever, even accidentally. :wink:


#14

It’s a 1959, actually. Might be a bit…vinegary.

Father liked to build up a big cellar, but never really twigged that the final point was to drink the bally stuff. Never saw eye to eye on that.


#15

@funruly, I think that embedding the vid time worked for a while (I seem to remember @codinghorror musing out loud that they’d make it so), but if they did fix it, it hasn’t worked for some time now. Maybe they never got around to it after all.


#16

Oralé, not a bad run! Although I have to say that I’m not too happy with my new mud-etched paint job, even with the rinse. I think I’ll have enough LP for repairs, though.


#17

That all depends on how repairs are going to work going forward. The UAW has seized control of Stretch’s yard. Do we buy our repair kits from them now? There are a lot of unknowns. We will have to trust that the Tool Giver will provide and protect us from the Great Rust. The Tool Wielders will see us through.


#18

Sorry, still a fair number of issues with embedding. We are working through them!


#19

It appears as though Wizard (@thewizardofwas) had fun today, from what I saw.

[probably not safe for work fun, though]


#20
OOC- Embedding worked now, but it starts at the beginning, not at a specific #t=XXs as banana confirmed.