((ooc:
For planning purposes only, let it be noted that @blckjckdavey is a mechanic and participated in round 3. He can repair up to 84 points, some of which he’ll certainly need for himself.
Though there are a large number of mechanic characters, the number of active mechanic players was only three for the last round.
))
If that’s the direction we take then all of the Mechanics might as well just put themselves on auto-pilot… I guess the GM’s could have 8 more NPC’s to deal with… But then what’s the point in participating in a RPG?
Don’t worry as soon as all of the repair requests are reported, the UAW will make sure everyone is repaired as much as is possible… I’m sure we’ll be able to get you up to 75% MHP.
As far as ‘resource constraints’ are concerned… Reverend Clank and I are about to make an attempt at dissecting Stretch’s head, and so long as The Craftsman wills it, we will unlock his Arcane knowledge.
FWIW, once any of the inactive mechanics wake up or come back, they’ll be under the same constraints as the UAW members. (They didn’t get the PM, but if they pop up we’ll let 'em know.) Exhaustion is exhaustion, whether or not one has one’s ecclesiastical fervor to prop oneself up, and overextending one’s work will exact a toll on one’s own HP.
But for now, we know we’re operating on a three-Mechanic economy (which is closer to what we originally intended anyway), and we won’t punish you guys for the absence (temporary or otherwise) of certain players.
And the Foreign Motor Manual is out there, somewhere…
As is this book, written specifically for illiterate dipsticks: