Just photocopy your own Black Lotus onto cardstock. The text is in the graphic at the top of this thread!
Touche.
Iâve mixed feelings about the artificial scarcity built into the game.
On one hand, it feels like a bit of an overt money grab which, despite it keeping the game afloat for so many years, leaves a bit of a bad taste in my mouth. Neither buying your way to victory nor playing against someone who does is all that much fun.
On the other hand, having access to less than the full set of existent cards adds a constraint that makes deck building more interesting to me. Thereâs something interesting about making the best of the options available. That works best, though, when people have relatively similar degrees of the constraing, which is rarely the case. I think this might be why I like the draft format so much. For the most part, itâs the only way Iâve been interested in spending more money on the game in the past decade or so.
Isnât that how it works with most super-expensive collectibles? I have a feeling the more logical situation (the objective âbestâ of anything being the most expensive to collectors instead of the thing that got so famous it has its own âmystiqueâ) is the real rarity.
My point was more that there are rarer cards from a collectibility standpoint, and âstrongerâ cards from a gaming standpoint. Itâs just this is the âwell knownâ rare card that everyone has heard of, that everyone recognizes.
Itâs like going to a vintage or classic car show and everyone is flocking around a '77 Firebird when there are way rarer and way more impressive machines tucked away in the wings. Itâs the notion that the cliche gets all the attention, while the true rarities get overlooked for being obscure and the more impressive machines get ignored for not having the shiniest coat of paint or the most iconic bodywork.
Weâre in agreement. âPrestigeâ trumps actual value and even rarity most of the time.
At least itâs an honest money grab. Magic doesnât really pretend to be anything it isnât. Compare to most âfree-to-playâ video games.
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