The production company pulled a bait-and-switch on the participants, apparently including the original creators of the show. It was never intended to be a TV-style reality show, but a documentary on game jams and the collaborative nature of the indie games scene. TV people took over and sabotaged the entire thing.
That natal idea, and one of the themes central to all eleven developers agreeing to travel to Los Angeles for the shoot, was the production and filming of a game jam for a televised audience (or at least a YouTube audience) with the intent to document the ups and downs of actually developing a game – hopefully sharing that experience with a viewership likely ranging into the hundreds of thousands, possibly millions. More importantly, it would be an opportunity for the group to share the closely-knit spirit of togetherness unique to indie development, presented through the lens of popular YouTube personalities with massive, mostly younger built-in viewerships. A slam dunk, you might say, created in earnest to shine a kind of light into the often misrepresented world of creating… or, at least, that’s what everyone thought.