Metawatch. (Formerly known as Facebookwatch.)

Deep Fake Zuckerberg Thanks Democrats for Their Service and Inaction on Antitrust

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Ryan Broderick spends a month using Meta VR tools for work. It’s…not good

(ETA: Blah! Gonna be paywalled for most everyone. No archive.ph link either…)

(Personal note - went to use my Quest 2 yesterday and discovered they have added arms to the avatars in Meta Home (the dead-eyed, meaningless, liminal space that it starts you in). Used to be you saw just controllers or hands. Now you see these terrible, low poly, low res texture arms going from where your shoulders are to the controllers. Except the tracking is awful - the arms will stretch and contort in completely unnatural ways. The controllers will often float (perfectly tracked) 6 inches away from the hands (which again - are holding the perfectly tracked controller it just can’t figure out the hands should be in the same spot). It completely takes you out of immersion and seems like it should be a solved problem in 2022

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They already pulled this shit in Australia.

It didn’t last long.

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Oh no, that would be such a shame. I would hate for something like that to happen. (/s /s /s)

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Wow, is the EFF getting its wish for XMas? :christmas_tree:

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“We built something pretty close to the right thing.”

high quality GIF

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The Quest 2? Yes! From a hardware and gaming perspective it’s very good. Much less expensive than the competition, very responsive, works stand alone, wired or wireless to a PC. It’s a great peice of hardware and allows you to operate to a good degree outside of Meta’s ecosystem.

What is bad about Meta’s VR efforts is not the hardware or the games, it’s this bonkers idea that people will wear them all day for work and meetings and the terrible software that Meta has developed on the business side.

The Quest 2 is great - Meta is bad, and Carmack is basically saying that

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I guess I’m really questioning the whole need for VR, honestly… :woman_shrugging:

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It’s not needed, same as joysticks and driving wheels aren’t needed.

It’s pretty fun though.

To be fair, joysticks and driving wheels tend to not trigger people’s motion sickness…

Even playing games on a monitor can trigger people’s motion sickness - granted, not to the extent of playing Jet Island, the only game I’ve played that warns “you’ll probably fall over playing this”

Maybe, it just seems less likely than with VR…

Oh, yeah, that’s certainly true, I was just being picky. :stuck_out_tongue:

It’s possible to get used to VR and not get motion sickness, although not everyone is able to do this for poorly-understood reasons.

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It’s Scrabble or nothing for me!

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