ffs. Since you said that, I had to do the same. Obvs.
Yep. My ex’s lower back has an exaggerated curve to compensate. We have a mutual friend who had reduction surgery.
When I developed my leg pain, they told me to try to lose weight (which would have been my gut area), as each pound on the front, acts like X pounds more on the back to compensate. (I lost 40lb but it didn’t help.)
Still, that’s forty less pounds on your frame. Congrats.
Eh - I didn’t DO anything. I just stopped eating candy and switched to diet soda. (I know, I am one of those people.)
I lost more from depression and not eating.
I gained some back recently, which makes my face looks less Peter Cushing-esque (gaunt like). But I limited my pop intake to two a day, and switched to flavored water for sipping at work. I just don’t want to add extra I don’t really need.
Speaking of Pheobe and her Unicorn, I was very excited to meet the cartoonist at the local Brony convention. I really, really enjoyed both the art and found the comic genuinely funny.
She was super cool and showed me and my kiddo how to draw the main characters.
Yup. My friend’s spine is quite literally crumbling, and that is a major factor.
There was a whole episode of Roseanne (after Roseanne Barr got a breast reduction IRL) which dealt with her getting that done because of her back problems.
It’s funny depressing because it’s true! Oh, gods, it’s so, so true.
That’s not used so much in the game industry - that would imply people are thinking about women playing the game, something which is still fairly rare, I’d say. (But my own experiences in the game industry butting heads with more “old school” developers may be coloring my perceptions.)
The difference between a parody like this and the reality is that the parody is more self-aware. To some degree the industry has these representations because there’s this tradition of sexually objectified representations in both fantasy art and specifically in game art that isn’t examined by those in the industry, but just uncritically perpetuated. So it’s not even necessarily consciously intended to represent some sexual fantasy - it’s just accepted as how you depict “cool” female characters.
And yet I’ve heard more ridiculous things from real people in the game industry, as well as second hand. (Oh, the stories I hear from female colleagues!)
Hell, I read the BoingBoing description, realized that “amusing take” meant it was satire, got to the fake quotes and still thought, “Huh, why is this satire using real quotes from game developers, and why haven’t I heard of this “Sexblade” game before?” Then I realized the quotes were too self-aware to be real…
Game industry artists often learn how to draw breasts from either existing fantasy art (that doesn’t know how to draw breasts) or from looking at porn stars (who have breast implants). In fact, I’ve heard of would-be game artists being told to use porn stars as models for learning to draw/model women. Really.
It’s not just the drawing/modeling that’s an issue, either. I remember having an argument with the art director because the female characters in the game, despite wearing body armor that varied from something like a bullet-proof vest to full mediæval plate armor, still managed to have breasts (or rather, the region of body armor over the breast) that bounced up and down like two sacks of jello.
In the game industry, representations of breasts are part due to sexual objectification and half due to male artists simply not knowing (or caring) how breasts work.
The orgasmic moans of female video game characters say otherwise! (Sadly, that is one part that they most definitely did not make up for the satire.)
I think every male game artist should be forced to spend a week wearing a pullover pair of silicone, EE breast-forms. All the time. Those suckers should be secured lock-and-key.
Really? I’d go with G’s m’self for maximum effect. You want hyperinflated jugs on your women? LET’S SEE HOW YOU LIKE ‘EM!’
As for ‘pain in pleasure’ I… never understood that one. Where does that fetish come from, some miswiring in the brain? Coping mechanism?
Whatever Quiet’s cup size was, that’s what they should wear. And no NSAIDs for their back pain, either.
That’d be useful in general. Game artists in particular also need to be forced to look at pictures of actual, non-surgically altered women, including some athletes.
And that’s what surprises me the most: that these artists apparently either don’t have formal training in figure drawing or worse, have disregarded their training. Part of this education is learning and appreciating that the human figure has so many variations, all of them fascinating. I’m every bit as engaged drawing a 57 year-old, 270-pound male as I am drawing a 24 year-old, 160-pound female.
Even if developers are under real pressure from their market demographics whose standard of attractiveness leans towards fantasy, they need to understand that they are in the rare position of being able to push those standards towards reality.
Endorphin rush, I would imagine. It’s what happens when you eat hot chillies.
My favorite conversation from Coupling(S3E01. “Split”)
[Jeff and Patrick are playing some sort of Tomb Raider type game]
Jeff: Now make her do the crawl action.
Patrick: She doesn’t need to crawl.
Jeff: Trust me.
[Patrick leans into the screen as he pushes buttons. He grins.]
Patrick: WOW.
[Jeff and Patrick congratulate each other on another manly job well done. VICTORY.]
I hate to nitpick, but your gif is really more of a facedesk
(D’oh!)
“That’s the whole movie?”
“Just me in front of a brick wall for 110 minutes. It cost ninety million dollars.”
“How do you sleep at night?!”
“On top of a big pile of money, with many beautiful ladies.”
I kind of like the video.
For the people I’ve worked with (and I assume this is pretty common), it was definitely lack of formal training (or what training they got didn’t include life drawing) - previous video games, comic books, Frazetta and porn were the chief influences. And although I’ve heard of companies that put pressure on the artists to do work that supposedly matched what the target demographic supposedly wanted (e.g. ridiculous, objectified female characters for teen boys), the artists seem to draw that way by default (though it’s possible that experiences at previous companies had drummed that into them). Generally it feels like there’s been a particular tradition of fantasy art that’s been perpetuated, with all its problematic elements, because no one has really given it any thought. And they’ve been able to get away with not thinking about it because the perception was that games were being bought by teenage boys. The reality is that teenage boys simply aren’t the ones buying games anymore. As that realization slowly settles in, I expect things to change.