GURPS Combat arena

@awfulhorrid the 3d6 dice reads: 11 vs 12 to hit (6,2,3)

Retreating parry.

@discbot roll 3d6 vs parry-14 (13+1 for retreat)

@Wanderfound the 3d6 dice reads: 8 vs parry-14 (13+1 for retreat) (2,4,2)

Step and swing for centre mass.

@discbot roll 3d6 vs staff-16

@Wanderfound the 3d6 dice reads: 9 vs staff-16 (4,2,3)

Hold up – wanted to step after your retreat since I didn’t step with my attack. (Not that it makes a huge difference …)

Revised:

Thank you - want to take an attack with no step and keep that roll?

Yup, that’s what I assumed we were doing. Near-certain parry, anyway. :slight_smile:

There does seem to be a lot of parrying action here! I’m going to be daring and not even retreat this time …

@discbot roll 3d6 vs 13 to parry

@awfulhorrid the 3d6 dice reads: 13 vs 13 to parry (6,2,5)

Alright, let’s try something different …

I’m going to attempt a Sweep (Staff - 3 = 13)

And I really need to roll for that, so @discbot roll 3d6 vs 13

@awfulhorrid the 3d6 dice reads: 13 vs 13 (2,6,5)

It’s a classic quarterstaff fight.

3 Likes

Retreating parry vs the sweep.

@discbot roll 3d6 vs parry-14

@Wanderfound the 3d6 dice reads: 17 vs parry-14 (6,6,5)

Well that’s not good.

Eek!

Quick contest: your Sweep-13 vs my DX-14.

(did you step forwards to follow the retreat?)

@discbot roll 3d6 vs DX-14

@Wanderfound the 3d6 dice reads: 9 vs DX-14 (1,3,5)