GURPS Combat arena

Yup.

Another feint.

What was it @William_George said about running like Rincewind? Hmm … I’m all out of potatoes, so …

I’m going to try one last desperate attempt at a sweep. (Staff 16 - 3)

@discbot roll 3d6 for Sweep 13

I’m tempted to layer on deceptive or something fancy, but let’s just go with it as is.

@awfulhorrid the 3d6 dice reads: 13 for Sweep 13 (6,3,4)

Retreating parry:

@discbot roll 3d6 vs parry-14

(follow the retreat?)

@Wanderfound the 3d6 dice reads: 10 vs parry-14 (2,2,6)

Stepping forwards if possible, swinging centre mass:

@discbot roll 3d6 for feint-16
@discbot roll 3d6 against staff-16 to hit

@Wanderfound the 3d6 dice reads: 14 for feint-16 (4,6,4)
@Wanderfound the 3d6 dice reads: 10 against staff-16 to hit (3,4,3)

I don’t think I should really press an attack at this point!

Retreating Parry 13 (retreat +1 def. grip +1) = 15

@discbot roll 3d6 for Quick Contest (feint) 16
@discbot roll 3d6 for Parry 15

@awfulhorrid the 3d6 dice reads: 11 for Quick Contest (feint) 16 (6,2,3)
@awfulhorrid the 3d6 dice reads: 15 for Parry 15 (6,5,4)

No benefit from the feint, nice tip-of-staff parry. :slight_smile:

You know, I haven’t tried a Feint this whole combat … may as well give that a try myself!

Stepping? We’re currently at 2-hex range.

Good point, yes. Step towards you.

Swing centre-mass, follow retreats.

https://imgur.com/H5cgLTW

@discbot roll 3d6 vs 16 to hit

@Wanderfound the 3d6 dice reads: 10 vs 16 to hit (2,3,5)

(Thank you, I was losing track there!)

Retreating parry (Parry 13 +1 + 1) = 15

@discbot roll 3d6 For Parry 15

@awfulhorrid the 3d6 dice reads: 15 For Parry 15 (5,5,5)

See, I can learn!

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As I told me sweetie, I feel a bit like I’m trying to play hockey, but …

Yet another attempt to Sweep. (Staff 16 - 3)

@discbot roll 3d6 for Sweep 13

@awfulhorrid the 3d6 dice reads: 13 for Sweep 13 (1,6,6)