Which should also include the QC roll for Feint 16
@discbot roll 3d6 for Feint 16
Which should also include the QC roll for Feint 16
@discbot roll 3d6 for Feint 16
@awfulhorrid the 3d6 dice reads: 16 for Feint 16 (6,6,4)
Ceremonial roll to resist an awful feint:
@discbot roll 3d6 vs staff-16
Retreating parry:
@discbot roll 3d6 vs parry-14
@Wanderfound the 3d6 dice reads: 11 vs staff-16 (1,4,6)
@Wanderfound the 3d6 dice reads: 9 vs parry-14 (5,2,2)
Swing centre mass, stepping to close range if possible.
@discbot roll vs staff-16 to hit
Yeah, that was more of a faint than a feint!
Retreating Parry (same stats as all the other times) 15
@discbot roll 3d6 for Parry 15
@awfulhorrid the 3d6 dice reads: 10 for Parry 15 (4,4,2)
Oops, messed up my attack roll.
@discbot roll 3d6 vs 16 to hit
@Wanderfound the 3d6 dice reads: 11 vs 16 to hit (4,2,5)
Step back and Evaluate
(Also, could I please get a map update?)
Assuming that youâve been following all of my retreating parries, the position should be the same as it was. So, after you step back and I follow up with a step & attack, the position is now:
Step to close and swing for centre mass:
@discbot roll 3d6 vs 16 to hit
@Wanderfound the 3d6 dice reads: 12 vs 16 to hit (6,4,2)
Thatâs about what I thought, but thanks for confirming it!
Retreating parry (Parry 13 +1 + 1) = 15
@discbot roll 3d6 For Parry 15
@awfulhorrid the 3d6 dice reads: 5 For Parry 15 (1,2,2)
DangâŚ
@discbot roll 3d6 for fumble
@Wanderfound the 3d6 dice reads: 10 for fumble (2,4,4)
OopsâŚ
Well huh. I posted the parry this morning before shutting down my computer due to incoming storms, then left before checking the results. Time to do something relatively reckless!
All out attack (Double) - stepping to follow if needed.
@discbot roll 3d6 for Staff 16
@discbot roll 3d6 for Staff 16
@awfulhorrid the 3d6 dice reads: 7 for Staff 16 (3,1,3)
@awfulhorrid the 3d6 dice reads: 10 for Staff 16 (2,6,2)