Very Rambo-esk if you [e]sk me.
I prefer the man-having-a-Zelda-inspired-psychotic-break trailer.
I canāt wait to play World of Zeldacraft.
Graphics donāt look overly impressive, tho nice, but the gameplay looks pretty fun. Mostly it reminds me how little I know of the genre, these days, thoā¦
Iām sure itāll be a fun game, but you call that trailer āimpressiveā? The graphics look like theyāre from 10 years ago and the animations are pretty basic (consider, for example, the shot where the tree falls across the chasm; thatās lame).
I'm feeling very old right now.
I thought the graphics were more about creating a consistent visual style. Iād rather have a game world big enough to get lost in than a hand-holding linear experience with ends up being constrained by graphics.
Zelda should always be a cartoon in my mind.
The interesting thing about the game is that it reveals who the sort of person is who is playing the game. If a person prefers a Rambo-esque approach, is a Pyro, or likes to go fishing with bombs, this game gives you that opportunity to be that sort of character. The game is designed around multiple possible solutions to solve a problem. Itās up to the individual gamer to determine how to acomplish an objective.
My thoughts exactly. I couldnāt believe the graphicsāthey look just like anime! And I donāt even watch anime!
Games can now look almost exactly like traditionally animated cartoons. For decades, this has been a lodestar of video gaming. Jet Set Radioās cel shading promised us that we were closer and now holy shit, weāre there. So, so exciting. Iām excited.
Iām dating myself slightly here, but I remember the manuals for the NES and Game Boy Zelda games. I may be misremembering, but the illustrations of Zelda (bear in mind that this was when Zelda was pretty much limited to an ambiguous sprite by the graphics of the day) were all anime style drawings. It was probably because it was Nintendo, a Japanese company. If you look at Wind Waker, this is not the same, but there is carryover in terms of the somewhat rotoscoped look- so thereās some artistic continuity happening.
Reminds me a lot of Shadow Of The Colossus, one of my faves.
Beat me by two minutes.
This looks pretty cool.
I wish Nintendo would go the Sega route and stop developing consoles. I feel like everyone would win.
Itās a console game, from Nintendo. Hyper-realism has NEVER been something Nintendo gives a shit about. I would take any GameBoy Zelda game over the newest Microsoft/Sony testosterone fest with obscenity screaming 12 year olds. I get that some people donāt get Nintendo. But when you complain about graphics re Nintendo, it shows you REALLY donāt get Nintendo. I thought I grew out of video games when Sony/Micro became prminent. Then I got a WiiU, and just realized I had been trying to play tge wrong games. Nintendo is about fun, everything else is secondary.
Why? Wii/WiiU were both by far the best consoles I have ever owned. WiiU is so underappreciated its a crime.
Iām a big Zelda fan, played most of them. There isnāt an established aesthetic for the games. Styles usually change drastically between games (modern ones at least).
Iāll take gameplay over graphics every freaking time. I still love to play Super Mario World on my Wii.
Iām not saying their consoles donāt have great games; they do. Iām more of a pc guy, but as far as consoles go, Nintendo always seems to be lagging behind Sony and Microsoft in terms of power and services.
I just feel that if they focused on developing games, they could release their games on multiple platforms, which would give more players the opportunity to play their games, thus increasing their sales.
I feel like there should just be two venues for real games. Nintendo console/handheld and PC. In my opinion, Xbox/Playstation fans praise those consoles the more PC-like they become (and at this point they are similar enough that they are basically just inferior PCās anyways). I donāt understand why those gamers arenāt on a PC if they are impressed by āgraphicsā and specs, cost difference is negligible, and favorable to PC considering how much cheaper PC versions of games are anyways. I suspect that they are ignorant about PC gaming, and sort of archetypical āconsumerā types, which to me, voids any opinions they may have. This way gamers that want realism are all super-stoked, and classical gamers donāt have to worry about Nintendo being pressured to adopt the things they donāt like about mainstream games. An example: I absolutely do not want to ever see voice chat in a Nintendo game. Nintendo is unrivaled when it comes to world building. And nothing shatters that carefully crafted immersion more than preteens shouting profanities and calling you homophobic slurs. Iāve been a PC gamer, and there is a lot to love about it. Likewise there is a lot to love about a proper console game. They are different mediums, and should remain so. Thatās basically my schpiell, and why I want Nintendo to keep right on not giving a fuck about itās vocal yet unsophisticated critics in the gaming press. Not saying they are beyond reproach, just that complaints about graphics/online features/console specs belie an inexperienced critic. And if you donāt understand or appreciate Nintendo and Nintendoās history, you have no business writing ANY video game journalism.