spotted this on Ars Technica.
Tomb Raider visionary Toby Gard—the animator who created Lara Croft and came up with the initial concept for the game—was unhappy. “The idea was to create a female character who was a heroine, you know, cool, collected, in control, that sort of thing,” he told Gamasutra in 1998. But Eidos emphasized Lara’s sex appeal in marketing, putting her in provocative poses and revealing outfits on posters and advertisements. She went beyond a simple comic-book-style caricature of an attractive woman to appear something more carnal and sleazy.
but the whole project felt as though it was being pushed in so many different directions that collapse was inevitable.
“It was 30 or 40 people,” Rummery says. “It didn’t have any organization to it. It wasn’t clear who was in charge, who the leads were. There were lots of people with headphones on just all working on their bit and then one disaster after another as they realized things didn’t tally up.”