@Jorpho asked why Death Stars and Star Destroyers have bumpy bits instead of being smooth @jons replied that’s because there’s a vacuum in space so they don’t need to be sleek @L_Mariachi sure but what if they have to enter an atmosphere @JonS replied that a Death Star or Star Destroyer probably won’t be entering any atmosphere @L_Mariachi then asked “why would a Death Star land on anything?”
At this point, @JonS is this —>| |<— close to a very sarcastic answer.
Yup. I actually thought it was kind of clumsy. I was trying to think of the phrase Robert J. Sawyer used on the second page of Calculating God in an offhand reference to how Star Wars had influenced SF spaceships, but I couldn’t remember. You made me wonder, so I looked it up. Sawyer called it robot puke. I gotta admit, I like my term better. Pretty decent book, BTW.
Here, I found it on Google Books (fiddlesticks, the scan ends on page 35)…
I always figured that there had been a revolution by one of their “client races,” who then took over the empire. Kind of like the Mongols becoming Chinese emperors…
There’s an interesting parallel between star wars models, and architectural renderings. In high school drafting (pre-CAD) we were taught to give a building only enough texture to establish the idea of that surface, and leave most of the areas empty, so as not to overwhelm the eye.
The Star Destroyer model likewise is quite sparing with the greeblies: the vast majority of its surface is smooth plates. But the detailing serves to set the scale. Without those details, the ship could easily seem ten times smaller. Most other large designs have the same thing going on. (Exception being the death star itself, where the relentless greeblies fade into texture, that is set off by narrow strips of smooth plating)
I’ve read that model makers have their favorite mass produced models they like to use for kit bashing at different scales. Too much of any one thing can make a pattern that breaks the illusion.
I’ve been noticing this on GoT, specifically in Meereen. Example (not spoilers but may ruin immersion):
The balcony panels are all the same, but rotated. And in the throne room, the same panels, and the presumably in-world handcrafted windows are all perfectly identical:
Given that the final episode is A Star Trek: The Next Generation holodeck history lesson that slaps down Enterprise fans for expecting a big Archer speech it kinda sorta has to be, and The Xindi getting name checked in Star Trek Beyond cements it.
BTW the final episode is truely, truely atrocious.