Badass Space Dragon 2.0 - Round 8 - Bad Penny

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Your request to join the hippy space bank board has been approved!

Welcome!

You win, I quit the game.

Wtf?  

I offered @daneel a 15 minute suspension for unfair banking practices and I have resigned from the game.

Dang.

Sorry.

Jason’s got a point. The risk of “incurring the wrath of the fleet” isn’t really listed as an immediate, current-round threat.

Mission 4 - Coin Operated
You are being hailed by the Bad Penny. It offers rewards beyond your wildest dreams. If you accept this mission, pick one player to antagonize during their mission. You will deal damage to them based on your comparative statistics and distract them from their goal.

That paragraph implies that you’re only engaging a single opponent. And if he’d declared his mission choice via PM (as I expect he would have designated his victim), then assuming he survived any duplicity on the part of the Penny, he wouldn’t have faced the fleet’s wrath until the next round, when it became apparent in this round’s Results what he’d done. Allowing “defensive” Mission 4 subscribers amounts to a rule change, since now he’d be facing more than one opponent, which was not what he signed up for.

His choice was villainous, but fair according to the original mission choices. Changing the terms of the engagement after he signed up for it may have seemed like a logical and virtuous choice, but it was unfair.

2 Likes

Nope.

Any captain can antagonize any captain they want. That was the rule.

The community self-organized to fight penny. Someone interfered. The Community responded to the interfering jerk.

How was that not completely predictable?

And BTW, so far only one captain has sighed up to antagonize the YOLO. Hopefully it’ll be two – to make a clean kill of it.

But don’t mind me. I’m just the accountant for this strange operation. For example, All the memo pads are embossed with:

self-interested cooperation is the basis of all succes

4 Likes

“Captain Lazzzzzlo, it would be my honor. You and I fly very well together indeed. I have never forgotten our daysss back at the Academy, when, after long hourss ssspent memorizing the ssstar chartsss in Advanced Assstrogation, we’d meet in the darkened gymnasium, or out by the pool, and blow off sssteam by rehearsssing the finale duet from Nephropidasaurio’s famous ballet Lucertola in Piscina Marea.”

"We were artissstsss then. We remain artissstsss today. My clawsss are alwaysss at your ssside.

In a friendly way, of coursssse."

3 Likes

A mission 4 captain works for Bad Penny.

I do not understand how signing up for mission 4 and selecting a captain not pursuing an option against bad penny can possibly work.

You said “Any captain can antagonize any captain they want. That was the rule.”

That was not the rule. The rule was we can select a captain attacking Bad Penny. “Pick one player here” is awfully thin, I can’t see how this was intended to be a general call to attack any captain you want and bad penny will pay you off? Maybe it’s an arena now?

It is the type of reinventing the rules as we go that your quote demonstrates that I find objectionable.

Mission 3
Ella's Gift

I would really like that Space Moonshine, but I require upgrades instead ;_;

Mission 3
Ella's Gift

Mission 4 - Coin Operated
You are being hailed by the Bad Penny. It offers rewards beyond your wildest dreams. If you accept this mission, pick one player to antagonize during their mission. You will deal damage to them based on your comparative statistics and distract them from their goal.

Restrictions: This mission is open to any ship.
Rewards if Successful: +B2,000,000.0000
Risks: You incur the wrath of the fleet. There’s a pretty good chance that the Bad Penny will still destroy you.

1 Like

Badass Sea Lawyers of the Knitting Club.

Self destruct has already blown up my ship. Enjoy.

You totally got the rug pulled out from under you. It’s not fair. But it’s always the DM’s prerogative to change things in the interest of keeping the game interesting. Storytelling comes at the expense of fairness sometimes.

I think what we’re doing here is not playing a game which one wins and loses, but doing some creative story telling.

You are choosing to play Snidley Whiplash in our little melodrama, and the story is a lot more interesting for that choice. It’s actually a very of ballsy choice on your part. One, because people may not separate the actor from the character, and two because the DM is never going to let the girl tied to the tracks get run over by the train. I think you get a lot more respect for your contribution to the storytelling that you do for “winning”. As this game has progressed, I’ve regretted more and more, the safe and boring choices that I made early on. So now I’m going to go out with a bang.

In any case, please consider continuing to play your role, keeping the storyline alive. Come at me YOLO vs. sLobster and may one of us go up in a blaze of reefer cannons, er, uh Shizzlers, for the amusement of all playing.

9 Likes

“Chronometer’s still tickin’ and with just an hour to go, I reckon we’ve got a shot at this thing, but it ain’t no guarantee.”

Mission 1 coverage: Iffy
“Although we’ve got three ships in the loadout here, two of the brave captains are punching above their weight class and odds are against their survival. If ya haven’t yet filed orders, @Slaal and @inqydesu, consider throwin’ yer weight behind Mission 1. We’re still rollin’ longer odds here than what we’d like.”

Mission 2 coverage: Good
“Although we’ve cleared the firepower threshold, a little more oomph would prevent any surprises. @Ratel? @Demiurgus? We’ve got room in the formation for two hard-bitten spacers like yerselves. Sittin’ in Ducks’ Pond at a time like this is just silly.”

Mission 3 coverage: Excellent
“Our strong suit. Even with the interference of potential adversaries, this mission should be a Shizzler run.”

3 Likes

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