Self-interested cooperation is the basis for all success
(stepping out of character)
I think you have that backwards: You want to define space lobsters as completely as possible before Patrace brings the plot to a boil, so to speak.
You can do this on your own, or draw on other references. My own character was pilfered from lesser known Poul Anderson short stories. I think of Space Lobsters as what Landau becomes in Bruce Sterling’s Cicada Queen short story. But really, it’s up to you to take the Space Lobster idea somewhere. You’re off to a great start!
In BSD 1, there were rounds where certain missions were restricted to particular species. Those missions were generally highly profitable. But it all worked out in the end, because patrace runs a scrupulously fair game. That, and he can change the rules whenever he feels like it. So don’t sweat game mechanics.
Develop character and build narrative – that’s where the fun comes from, and a surprising amount of Grit.
( stepping back into character)
Space Lobsters are new around here, at least in these numbers. Few know much about them, but I have to say that was one impressive flush of color.
I think of Space Lobsters as being happiest in the cold dark voids of space, where they have the greatest control over their immediate environment. But Space Lobsters come in stunning variety, (including non-cybernetic! ) so I am eager to learn more.
With greater understanding, I am sure we can find ever more mutually profitable exchanges.
Enjoy Today. Make Money. Stay Alive
David Falkayn
Captain, Muddlin’ Through